Making the Right Noises

Creative Audio


level sound scaping (University)

Programms used: FMOD,Unreal engine 4, Adobe Audition.

  • During my Game Design course at the University of West London, I was tasked with creating a soundscape for a level.
  • I had to learn how to use FMOD for the first time, including intergrating it with unreal.
  • I used Adobe Audition (DAW) to adjust, mix and composite
  • I used various audio sample site such as pixabay,freesound.org, youtube and even recorded my own foley

Grenade Deployment (Transfuser)

Programms used:Fmod, Davinci fairlight,DSP Action,DPS Motion.

  • My team needed an audio cue for throwing a smoke grenade.
  • Used DSP Action and motion to create majority of samples used in sound.
  • Used a sample of air being letout of a tire from pixabay.
  • Assembled all samples in FMOD, fine-tuning the pitch, bass, and gain to achieve the desired result.

Scanpuls (Transfuser)

Programms used:FMOD,DPS action,DPS sci-fi.

  • The team needed a scanner sound for a game mechanic.
  • Used the DSP line of programs and royalty-free sounds from YouTube.
  • layered all the samples in FMOD
  • Added a flanger effect to a eletric zaping sound sample

Shotgun cocking sound (Personal)

Programms used: Adobe Audition, Adobe Premier pro,sfm,DPS action,DPS motion.

  • Created a rough animation in Source Filmmaker as a reference for the sound effect.
  • Imported the video into DSP Action and DSP Motion to align sound and timing, to create the samples i needed
  • compiled all samples in Premiere Pro
  • Spent two hours adjusting pitch, bass, frequency, and reverb

Mainmenu music (UWL 2024 summer game jam)

Programms used: Adobe Audition, Adobe Premiere pro.

  • Used samples from LANDR
  • Assembled the track in Premiere Pro.
  • Used Adobe Audition to tweak bass and frequency.

Mainmenu(Sword game)

Programms used: Adobe Audition, Adobe Premiere pro.

  • Composed in two hours.
  • Assembled the track in Premiere Pro.
  • Used samples from LANDR
  • Refined elements in Adobe Audition, including pitch and reverb adjustments.

Choke silent takedown(Sword game)

Programms used:DPS action,DPS motion, Adobe Audition, Adobe Premiere pro.

  • Used synthesizers like DSP Action and DSP Motion for the samples
  • Included a personal voice recording for the guard's choking sound.
  • Assembled the sound in Premiere pro
  • Used Adobe Audition to fine tune high/low-pass filters, noise gates, bass, and reverb to achieve the final result.

Short sword attacks (Sword game)

Programms used: Adobe Audition, Adobe Premiere pro,DPS action,DPS motion.

  • Used DSP Action for specific sounds like moving cloth and gears.
  • Used royalty-free sounds of a knife beign sharpened from Freesound.com.
  • Used Audition to tweak pitch, bass and gain
  • Assembled the sound effects in Premiere Pro.

Sword takedown(Sword game)

Programms used:DPS action,DPS motion, Adobe Audition.

  • adjusted the bass, pitch and reverb to get the desired sound.
  • used DSP action and motion to make the swishing/gore sounds.
  • Assembled the audio in Adobe Audition.

Neck snap(Sword game)

Programms used:DPS action,DPS motion, Adobe Audition.

  • Assembled and edited the audio in Adobe Audition.
  • Used DSP action and motion to make the cloth/gore samples that make up the sound.
  • adjusted the bass, pitch and reverb to get the desired sound.

Unsheathe sword(Sword game)

Programms used: Adobe Audition.

  • Created the sound using only three samples from freesounds.org
  • Added reverb to enhance the overall effect.
  • Used Adobe Audition to manipulate bass and pitch .

Elevator jingle(Clean Sweep)

Programms used: groovepad, Adobe Premiere pro.

  • Used the music app Groovepad to create and assemble the song.
  • Refined the looping elements in Premiere Pro.
  • Added a crossfade to smooth out the loop transitions.